Tuesday, November 10, 2009
Pretty much finished the texture maps. The specular and normal maps need some tweaking around the wood and brass parts. I'm not going to play around with the reflectivity in Maya because I'll have to do that for the shader in Unreal. Next comes the rigging which shouldn't be too hard then a few animations and I'm done.
Monday, November 2, 2009
I've been toying around with a mockup vehicle in Unreal and have obtained some nice videos that give a good break-down of importing and creating a vehicle that seem to work so far. So that cuts out a good chunk of work and I can spend some more time on textures. Progress pictures of it coming tomorrow.
Saturday, October 31, 2009
Thursday, October 29, 2009
I officially hate UVing. Starting to fall behind some on schedule thanks to that pesky TD class and the crappy UV editor, but here's the almost done UVed version of the model (I think I'm on save instance 90 somethingish). There shouldn't be a stretched face in there. Thanks Ethan for showing me the marvels of the smooth UV tool it has saved me a lot of time and brain capacity. I also tweaked the model by adding some more geometry and enlarging the cow catcher. Hopefully if I don't hit my snooze button a million times I plan on adding some more detail to the legs and UVing them before class. Laterz...
Sunday, October 18, 2009
Modeling is done! The total poly-count is a little over 13,000 tris so I have room for some extra detail if I have the time. The layout needs some slight tweaks such as moving the leg platform down because currently the legs move through the fly wheels. Also going to turn the top section downward at a slight angle so the cowcatcher more resembles its position in the mock-ups. Then its on to UVing...oh boy.
Wednesday, October 14, 2009
Sorry Haven't posted in awhile. (I should probably make this my homepage so I remember). Anyways I have been doing work though. The above render is the top portion of my steam walker. I've done away with the original idea of making it a heavily armored thing and decided to open it up some. Working on the large "people catcher" grill now. After that I should be around 9,000 tris so that still gives me about 5-6,000 to spend on the legs. Deciding whether if I want the legs to be in positions like the mock ups or to have the back legs higher up like a grasshopper and the fronts to be splayed out more. I imagine this would allow the walker to kinda of shuttle around faster and utilize its grill and gatling gun more appropriately. I'll have some quick concept sketches up tomorrow of the legs to see which would feel the best. Till then its back to work got a milestone coming up soon.
Saturday, October 3, 2009
Here's the second set of mock-ups. I will base my final of this design but add elements of the first that I like like the boiler. The cube is a size comparison to a human. Working on some more detailed sketches now then its time to get down and dirty with Maya.