Tuesday, November 10, 2009
Pretty much finished the texture maps. The specular and normal maps need some tweaking around the wood and brass parts. I'm not going to play around with the reflectivity in Maya because I'll have to do that for the shader in Unreal. Next comes the rigging which shouldn't be too hard then a few animations and I'm done.
Monday, November 2, 2009
I've been toying around with a mockup vehicle in Unreal and have obtained some nice videos that give a good break-down of importing and creating a vehicle that seem to work so far. So that cuts out a good chunk of work and I can spend some more time on textures. Progress pictures of it coming tomorrow.